Template:AMD Radeon HD 8xxxM

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Model
(Codename)
Launch Architecture
(Fab)
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory[lower-alpha 5] TDP (W)
Config[lower-alpha 6] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Bus type &
width (bit)
Size (GiB) Clock (MHz) Band-
width (GB/s)
Template:Rh | Radeon
HD 8550M / 8630M
(Sun LE)
8 January 2013 GCN 1st gen
(28 nm)
384:24:8 650
700
5.2
5.6
15.6
16.8
537.6 DDR3
64
1 900 14.4 Template:Unk
Template:Rh | Radeon
HD 8570M / 8650M
(Sun Pro)
8 January 2013 384:24:8 650
700
5.2
5.6
15.6
16.8
537.6 GDDR5
64
1 1125 36 Template:Unk
Template:Rh | Radeon
HD 8670M
(Mars XT)
8 January 2013 384:24:8 775
825
6.2
6.6
18.6
19.8
633.6 DDR3
64
1 900 14.4 Template:Unk
Template:Rh | Radeon
HD 8690M
(Sun XT)
8 January 2013 384:24:8 775
825
6.2
6.6
18.6
19.8
633.6 GDDR5
64
1 1125 36 Template:Unk
Template:Rh | Radeon
HD 8730M
(Mars LE)
8 January 2013 384:24:8 650
700
5.2
5.6
15.6
16.8
537.6 DDR3
128
2 1000 32 Template:Unk
Template:Rh | Radeon
HD 8750M
(Mars Pro)
8 January 2013 384:24:8 620–775
670–825
4.96
6.6
14.88
19.8
514.56
633.6
DDR3
GDDR5
128
2 1000 32
64
Template:Unk
Template:Rh | Radeon
HD 8770M
(Mars XT)
8 January 2013 384:24:8 775
825
6.2
6.6
18.6
19.8
633.6 GDDR5
128
2 1125 72 Template:Unk
Template:Rh | Radeon
HD 8790M
(Mars XTX)
8 January 2013 384:24:8 850
900
6.8
7.2
20.4
21.6
691.2 GDDR5
128
2 1125 72 Template:Unk
Template:Rh | Radeon
HD 8830M
(Venus LE)
8 January 2013 640:40:16 575
625
9.2
10
23
25
800 DDR3
128
2 1000 32 Template:Unk
Template:Rh | Radeon
HD 8850M
(Venus Pro)
8 January 2013 640:40:16 575–725
625–775
9.2
12.4
23
31
800
992
DDR3
GDDR5
128
2 1000
1125
32
72
Template:Unk
Template:Rh | Radeon
HD 8870M
(Venus XT)
8 January 2013 640:40:16 725
775
11.6
12.4
29
31
992 DDR3
GDDR5
128
2 1000
1125
32
72
Template:Unk
Template:Rh | Radeon
HD 8970M
(Neptune XT)
8 January 2013 1280:80:32 850
900
27.2
28.8
68
72
2304 GDDR5
256
2
4
1200 153.6 100
  1. 1.0 1.1 1.2 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
  6. Unified Shaders : Texture Mapping Units : Render Output Units


References