Template:AMD Radeon Rx M2xx

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Model
(Codename)
Launch Architecture
(Fab)
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Bus type
& width
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Template:Rh | Radeon
R5 M230
(Jet Pro)
January 2014 GCN 1st gen
(28 nm)
320:20:8:5 780
855
3.4 17.1 547 DDR3
64-bit
2
4
1000 16 Template:Unk
Template:Rh | Radeon
R5 M255
(Jet Pro)
June 2014 320:20:8:5 925
940
7.5 18.8 601 DDR3
64-bit
2
4
1000 16 Template:Unk
Template:Rh | Radeon
R7 M260
(Topaz)
June 2014 384:24:8:6 620
980
5.7
7.8
17.2
23.5
549.1
752.6
DDR3
64-bit
2
4
1000 32
16
Template:Unk
Template:Rh | Radeon
R7 M260X
(Opal)
June 2014 384:24:8:6 620
715
5.7 17.2 549 GDDR5
128-bit
2
4
1000 64 Template:Unk
Template:Rh | Radeon
R7 M265
(Opal XT)
May 2014 384:24:8:6 725
825
6.6 19.8 633.6 DDR3
64-bit
2
4
1000 16
32
Template:Unk
Template:Rh | Radeon
R9 M265X
(Venus Pro)
May 2014 640:40:16:10 575
625
10 25 800 GDDR5
128-bit
2
4
1125 72 Template:Unk
Template:Rh | Radeon
R9 M270X
(Venus XT)
May 2014 640:40:16:10 725
775
12.4 31 992 GDDR5
128-bit
2
4
1125 72 Template:Unk
Template:Rh | Radeon
R9 M275X
(Venus XTX)
May 2014 640:40:16:10 900
925
14.8 37 1184 GDDR5
128-bit
2
4
1125 72 50 W
Template:Rh | Radeon
R9 M280X
(Saturn XT)
February 2015 GCN 2nd gen
(28 nm)
896:56:16:14 1000
1100
17.6 61.6 1792 GDDR5
128-bit
2
4
1500 96 ~75 W
Template:Rh | Radeon
R9 M290X
(Neptune XT)
May 2014 GCN 1st gen
(28 nm)
1280:80:32:20 850
900
28.8 72 2176
2304
GDDR5
256-bit
4 1200 153.6 100 W
Template:Rh | Radeon
R9 M295X
(Amethyst XT)
November 2014 GCN 3rd gen
(28 nm)
2048:128:32:32 750
800
25.6 102.4 3276.8 GDDR5
256-bit
4 1375 176 250 W
  1. Jump up to: 1.0 1.1 1.2 Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units


References