Template:AMD Radeon HD 8xxx
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Model (Codename) |
Launch | Architecture (Fab) |
Transistors Die Size |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory[lower-alpha 5] | TDP (W) | Bus interface | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Config[lower-alpha 6] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) | Pixel (GP/s) | Single | Double | Bus type & width (bit) |
Size (MiB) | Clock (MHz) | Band- width (GB/s) |
Idle Max | |||||
Template:Rh | Radeon HD 8350 (Cedar) |
January 8, 2013 | TeraScale 2 (40 nm) |
Template:Val 59 mm2 |
80:8:4 | 400–650 | 3.2 5.2 |
1.6 2.6 |
104 | Template:N/A | DDR2 DDR3 64-bit |
256 512 |
400 800 |
6.4 12.8 |
6.4 19.1 |
PCIe 2.1 ×16 |
Template:Rh | Radeon HD 8450 (Caicos) |
January 8, 2013 | Template:Val 67 mm2 |
160:8:4 | 625 | 5.0 | 2.5 | 200 | Template:N/A | DDR3 64-bit |
512 | 533 | 8.53 | 9 18 | ||
Template:Rh | Radeon HD 8470 (Caicos) |
January 8, 2013 | 750 | 6.0 | 3.0 | 240 | Template:N/A | GDDR5 64-bit |
1024 | 800 | 25.6 | 9 35 | ||||
Template:Rh | Radeon HD 8490 (Caicos) |
July 23, 2013 | 875 | 7.0 | 3.5 | 280 | Template:N/A | GDDR5 64-bit |
1024 | 900 | 28.8 | 9 35 | ||||
Template:Rh | Radeon HD 8570 (Oland) |
January 8, 2013 | GCN 1st gen (28 nm) |
Template:Val 77 mm2 |
384:24:8 | 730 | 19.2 | 6.4 | 560 | 35 | DDR3 GDDR5 128-bit |
2048 | 900 1150 |
28.8 72 |
12 66 |
PCIe 3.0 ×8 |
Template:Rh | Radeon HD 8670 (Oland) |
January 8, 2013 | 1000 | 24 | 8 | 768 | 48 | GDDR5 128-bit |
2048 | 1150 | 72 | 16 86 | ||||
Template:Rh | Radeon HD 8730 (Cape Verde LE) |
September 5, 2013 | Template:Val 123 mm2 |
384:24:8 | 800 | 19.2 | 6.4 | 614.4 | 44.8 | GDDR5 128-bit |
1024 | 1125 | 72 | 10 47 |
PCIe 3.0 ×16 | |
Template:Rh | Radeon HD 8760 (Cape Verde XT) |
January 8, 2013 | 640:40:16 | 1000 | 40 | 16 | 1280 | 80 | GDDR5 128-bit |
2048 | 1125 | 72 | 16 80 |
PCIe 3.0 ×16 | ||
Template:Rh | Radeon HD 8770 (Bonaire XT) |
September 2, 2013 | GCN 2nd gen (28 nm) |
Template:Val 160 mm2 |
896:56:16 | 1000 | 56.0 | 16.0 | 1792 | 128 | GDDR5 128-bit |
2048 | 1500 | 96 | 10 85 |
PCIe 3.0 ×16 |
Template:Rh | Radeon HD 8870 (Pitcairn XT)[1] |
January 8, 2013 | GCN 1st gen (28 nm) |
Template:Val 212 mm2 |
1280:80:32 | 1000 | 80 | 32 | 2560 | 160 | GDDR5 256-bit |
2048 | 1200 | 153.6 | 15 150 |
PCIe 3.0 ×16 |
Template:Rh | Radeon HD 8950 (Tahiti Pro) |
January 8, 2013 | Template:Val 352 mm2 |
1792:112:32 | 850 925 |
95.2 103.6 |
27.2 29.6 |
3046.4 3315.2 |
761.6 828.8 |
GDDR5 384-bit |
3072 | 1250 | 240 | 15 225 |
PCIe 3.0 ×16 | |
Template:Rh | Radeon HD 8970 (Tahiti XT2) |
January 8, 2013 | 2048:128:32 | 1000 1050 |
128.0 134.4 |
32 33.6 |
4096 4301 |
1024 1075 |
GDDR5 384-bit |
3072 | 1500 | 288 | 15 250 |
PCIe 3.0 ×16 | ||
Template:Rh | Radeon HD 8990 (Malta) |
April 24, 2013 | 2× Template:Val 2× 352 mm2 |
2× 2048:128:32 | 950 1000 |
2× 128 | 2× 32 | 7782 8192 |
1946 2048 |
GDDR5 384-bit |
2× 3072 | 1500 | 2× 288 | 15 375 |
PCIe 3.0 ×16 | |
Model (Codename) |
Launch | Architecture (Fab) |
Transistors Die Size |
Config[lower-alpha 6] | Clock[lower-alpha 1] (MHz) | Texture (GT/s) | Pixel (GP/s) | Single | Double | Bus type & width (bit) |
Size (MiB) | Clock (MHz) | Band- width (GB/s) |
Idle Max |
Bus interface |
Core | Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] | Processing power[lower-alpha 1][lower-alpha 4] (GFLOPS) |
Memory[lower-alpha 5] | TDP (W) |
- ↑ Jump up to: 1.0 1.1 1.2 1.3 1.4 1.5 Boost values (if available) are stated below the base value in italic.
- ↑ Jump up to: 2.0 2.1 Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
- ↑ Jump up to: 3.0 3.1 Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
- ↑ Jump up to: 4.0 4.1 Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ↑ Jump up to: 5.0 5.1 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as with DDR memory.
- ↑ Jump up to: 6.0 6.1 Unified Shaders : Texture Mapping Units : Render Output Units
References
- ↑ "Product info" (PDF). www.amd.com.